Over the course of my studies in Technical Effects, I have been able to develop a specialized knowledge for application in various areas of performance production. I hope to develop these skills through my current and ongoing work which considers the role technology has to play in the future of theatre design. In particular, I am concerned with how we as designers can adopt an integrated approach which uses technology combined with skilled practice in 3D physical effects to create innovative work that not only experiments with the possibilities of spatial design but also explores new ways a performance narrative can be felt by its audience. I am increasingly interested in the audio/visual experience of a performance environment and how performing objects can affect audience perception.
In consideration of this, my most recent work looks at immersive/site responsive theatre that incorporates multi-platform story telling and play to engage the audience with the character's stories. I have been designing interactive elements to be installed within a chosen location that have been built by the characters themselves to lead 'a playing audience' through the narrative space. These elements are built to work with smartphone technology which is encouraged to be used as a narrative aid throughout the performance.
The interactive elements themselves hold visual clues that work with sound as communicative objects which help the playing audience to connect with the characters and emotionally involve them in the action. It is the intention that as the audience feel their way through the space they are engaging with the story through sensations in a physical way which I believe has the potential to create a particularly moving and powerful experience.